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I only under-scaled it. Here's the code:
height_field
{
png // the file type to read
(gif/tga/pot/pgm/ppm/png/sys)
"\noam\images\hf1.png" // the file name to read
// inverse | texture {...}
smooth
// [water_level N] // truncate/clip below N (0.0 ... 1.0)
// translate VECTOR | rotate VECTOR | scale VECTOR
scale <1,0.1,1>
translate <-0.5,-1,-0.5>
texture {
pigment {
bozo
color_map {
[0.2 rgb 0.5]
[0.3 rgb 0.32]
[0.5 rgb 0.4]
[0.7 rgb 0.6]
[1.0 rgb 0.5]
}
turbulence 0.1
scale 0.1
}
normal {
wrinkles 1
}
}
}
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