POV-Ray : Newsgroups : povray.binaries.images : The Guardians : Re: The Guardians Server Time
4 Oct 2024 03:17:49 EDT (-0400)
  Re: The Guardians  
From: Ken
Date: 21 Apr 1999 14:45:18
Message: <371E0EF6.1A0EF6FD@pacbell.net>
Mick Hazelgrove wrote:
> 
> Hi
> 
> Another pic in progreesssss

  And a beautiful seascape it is sir. I think you have nailed the
swell surge through the rocks and I find it entirely believable.
 
> Before I attempt the final detailing I thought I'd ask for your esteemed
> comments, thoughts, criticisms etc.
> 
> The water will have a touch of refectivity, a smidgin of transparency, eye
> of toad and leg of frog, and maybe some fade depth and power in the water
> interior statement - is that right? is that where you put it? (no rude
> answers please)

  I have not used the fade option with media myself so can not offer
any advice in this area. Other than a few of the areas you mentioned
you will be working on I noticed the visibility through the water
as you have it specified for this image is a little too clear. You
can clearly see through the wave down to the base of the rocks and
it gives the impression of looking through hand crafted glass
and not a body of water.

  But I assume you already noticed this as well. I don't really think
that having a lot of transparency is necessary for this type of image.
I have spent many hours surf fishing around rocks like these and most
of the time I get frustrated at not being able to see more than a foot
or so down into the water. The old "if I could just see the fish I could
catch them" school of thinking.
 
> I want to use an area light rather than a a point light to soften the
> shadows -  to keep the light low, how about a 16*2 or 4 array?

 It really varies by situation too much for me to try to advise you
on a given array amount. They have always required a fair amount of
tweaking when I have used them in a scene and have not found a
universal plug it in and go statement for using them.
 
>the double-illumination bug I think<>sail should be a very dark brown!

  Which version of Pov are you using right now ? That should be fixed
 in V3.1e which is available at the pov home page.
 
> I shall also add a touch of foam to the waves but I'm still workin on the
> precise texture fer that!

 I just had a thought about that. I wonder if Chris Colefax's particle
generator include file could be coerced into giving you a foam like
substance. It is a flexible little utility and it has features that
lend themselves well to water related environments.
 
> All the best to you all
  And you sir.

 I looking forward to seeing the results when it is finished. You are
definitely making strides in this area of Pov artistry.

Ken Tyler

mailto://tylereng@pacbell.net


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