As in height_field I presume.
Try making an image for it first by using a wave pigment pattern with
triangle_wave and just enough turbulence to get away from the radiating
ripples effect. Two of these layered with scale and turbulence and a
translation offset should do. That would get a 3D surface ready, then
texture the height_field with sand.
I dare not just write something out here without seeing it rendered so
maybe I'll try this myself too and maybe get back here with it if it
turns out.
chr### [at] warpspeed com au wrote:
>
> Can any kind soul start me off in doing some sand dunes?
> I need some undulating small hills and I was thinking that maybe some waves
> would be a good starting point.
>
> -Chris
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