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Margus Ramst wrote:
> Bob Hughes wrote in message <371C533D.B0F28C62@aol.com>...
> >I thought that looked wrong somehow, see it correctly now.
> >The lathe is great though, it's more the problem with getting a
> >turbulent look with media that makes it difficult to use. This is a
> >classic example of how well a turbulence for objects themselves would be
> >of good use.
>
> You can make turbulent objects with the Isosurface patch, provided you have
> the equation for the object you want to make turbulent. The torus equation
> should be there. If not, it's really quite simple - but I don't know it by
> heart.
> The turbulence function is called noise3d and has to be added to the object
> equation.
Could you or someone else give me the home page url for the isosurface patch?
>
>
> Margus
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