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Here's the ground shockwave addition. Funny Margus would mention an ior
in it. I thought of that while adding it in (higher pressure air,
thicker, denser, so higher refraction? sounds good) though I only used
it in the outer ring and no noticeable difference.
I still need to add a better absorption to the mushroom to mask out the
background, or rather, give it better thickness. I enhanced the
atmosphere shockwave a bit and removed the inner media object as well,
it was just messing it up anyway. Speedier render of course, around an
hour and a half I think. Closed POV before looking.
May be back with a third (and final?).
Bob Hughes wrote:
>
> GrimDude wrote:
> >
> > Hmm, animating it may prove difficult.
> >
>
> You bet. Took 2h 46m to render this one, with AA on, on a 233MMX cpu. I
> used a double instance of the object though and it would have probably
> taken only 1h 45m I guess. I did so many s-l-o-w test renders at 160x120
> I gave up at this point with a 320x240 res. See what you think,
> realistic or not. I believe it's lacking a lot still. Namely better
> color differentation.
>
> Disclaimer: nuking of any form is not necessarily endorsed by the maker
> of this image nor implied to be by the newsgroup proprietors. But you
> may want to check with the original creator and poster(s) as to their
> beliefs.
>
> How's that for legal mumbo-jumbo?
>
> --
> omniVERSE: beyond the universe
> http://members.aol.com/inversez/homepage.htm
> mailto:inv### [at] aolcom?Subject=PoV-News
>
> ------------------------------------------------------------------------
> [Image]
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto:inv### [at] aolcom?Subject=PoV-News
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