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The second part of my message explains the workaround to this specific problem -
custom dictionaries and color coded keywords in an external text editor plus adding
the keyword from a custom menu.
I use 3 of the Colefax macros quite a lot. I have added my keywords to the BBEdit
dictionary, color coded them and added them to a menu. I can then insert the
keywords by 1) typing it in and seeing if it is the right color, 2) selecting it
from a menu with the mouse, 3) adding it with an assigned keystroke.
My POVscripts are written in BBEdit which then uses the POV-Ray debugger and
raytracer.
I don't know first hand, but I'm pretty sure that UNIX has customizeable text
editors similar to BBEdit. BBEdit is used for authoring C, C++, PASCAL, JAVA, HTML,
AppleScript, PERL. etc. Setting it up for POVscript is pretty easy. The only
shortcoming is BBEdit does not have a built-in debugger for POVscript similar to
the debugger support for the other scripting/programming languages.
Of course, it would valuable to be able to accomplish the color keywording and
custom dictionaries directly in POV.
steve
Nieminen Mika wrote:
> Steve <ste### [at] puzzlecraft com> wrote:
> : I guess you're on a UNIX version. On the Mac, the includes are added through a
> : menu so there is no typing.
>
> I don't understand how can this help to correct typing mistakes in
> #declared identifiers.
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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