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Hi,
I gave this one hours time and it's all I had to spend on this little
project. I now hand it off to whom so ever wishes to develope it further.
--
Ken Tyler
mailto://tylereng@pacbell.net
camera {location<0,1,-18>look_at y*1}
#declare Shroom =
lathe{
quadratic_spline
40,
<0.0000,0.0000>,<0.7501,0.0000>,<0.7500,0.0000>,<0.7908,0.0102>,
<0.8266,0.0408>,<0.8266,0.0918>,<0.7960,0.1530>,<0.7448,0.1938>,
<0.6734,0.1938>,<0.5868,0.1734>,<0.4846,0.1836>,<0.4286,0.1734>,
<0.4030,0.1326>,<0.3520,0.1020>,<0.2756,0.0816>,<0.2244,0.1122>,
<0.1990,0.1734>,<0.1480,0.2756>,<0.1276,0.4286>,<0.1122,0.6836>,
<0.0920,1.0000>,<0.0920,1.1836>,<0.0970,1.2654>,<0.1224,1.1530>,
<0.1428,1.1224>,<0.1990,1.0714>,<0.2756,1.0408>,<0.3776,1.0612>,
<0.4488,1.1020>,<0.5154,1.2040>,<0.5460,1.3674>,<0.5106,1.5200>,
<0.4494,1.5716>,<0.3780,1.6024>,<0.3522,1.6134>,<0.3060,1.6236>,
<0.2644,1.6340>,<0.1480,1.6444>,<0.0714,1.6546>,<0.0102,1.6656>
sturm pigment{rgbt 1} hollow }
object { Shroom
interior {
media {
absorption .5
emission rgb .5
scattering { 3, rgb 4 extinction .10 }
density { granite color_map { [.5 rgb .6][.85 rgb 1] }
scale .5
warp { turbulence .03 lambda 1.4 omega 2.0 octaves 4 }
rotate 0*-y
} // end of density
intervals 35
samples 10, 35
variance 0.001
confidence 0.999
} // end of media
} // end of interior
scale 3
rotate y*120
} // end of object
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