Currently, photons are not deposited in media. I haven't yet implemented this
for a variety of reasons (memory & processor power being the two most
important) but I want to eventually do it.
-Nathan
Peter Popov wrote:
>
> (Sorry I had accidentally posted this in p.b.utilities... canceled it)
>
> This is what a voxel would look like on a 3D Hi-Black Trinitron :)
>
> Source is attached, media02.pov. Also attached is a tweaked version of
> it (media_photons.pov) designed to make use of photon mapping... but
> it doesn't. Can anybody help me? As the light sources are quite
> distant their rays are practically parallel, so I am expecting this
> normal pattern to produce some focused caustics in the scattering
> media... but it doesn't. Why?
>
> Any help appreciated.
>
> ---------
> Peter Popov
> ICQ: 15002700
>
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