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I know what you are taling about. It has the surface area of a footbal
field but fits in your hand.
Bob Hughes wrote:
>
> Have you seen that new space age material (I know no name)? This image
> reminded me of it. The stuff is almost as light as air (no quotes) and
> has a smokey appearance. What I saw of it was in cubes like the media
> boxes here.
> Nifty image by itself, btw.
>
> Peter Popov wrote:
> >
> > (Sorry I had accidentally posted this in p.b.utilities... canceled it)
> >
> > This is what a voxel would look like on a 3D Hi-Black Trinitron :)
> >
> > Source is attached, media02.pov. Also attached is a tweaked version of
> > it (media_photons.pov) designed to make use of photon mapping... but
> > it doesn't. Can anybody help me? As the light sources are quite
> > distant their rays are practically parallel, so I am expecting this
> > normal pattern to produce some focused caustics in the scattering
> > media... but it doesn't. Why?
> >
> > Any help appreciated.
> >
> > ---------
> > Peter Popov
> > ICQ: 15002700
> >
> > [Image]
> >
> > #include "colors.inc"
> >
> > global_settings
> > {
> > photons
> > {
> > gather 20, 100
> > radius 0.5, 3, 0.5
> > }
> >
> > max_trace_level 25
> > }
> >
> > sphere
> > {
> > 0, 0.75
> > texture
> > {
> > pigment { Gray90 }
> > finish { ambient 0.1 diffuse 0.9 brilliance 1.5 reflection 0.5 specular 0.5
roughness 0.005 phong 0.25 phong_size 8 }
> > normal { leopard sine_wave frequency 0.25 phase 0.5 scale 0.05 }
> > }
> > no_shadow
> > photons
> > {
> > reflection on
> > density 0.02
> > }
> > }
> >
> > union
> > {
> > box { 0, .99 }
> > box { <-0.99,0,-0.99>, <0,0.99,0> }
> > box { <0,-0.99,-.99>, <0.99,0,0> }
> > interior
> > {
> > media
> > {
> > absorption 1
> > intervals 10
> > samples 1, 10
> > variance 1/255
> > confidence 0.999
> > scattering { 1, 2 extinction 0}
> > }
> > }
> > hollow
> > pigment { Clear }
> > photons { photons_pass_through }
> > }
> >
> > camera
> > {
> > location <1.0 , 2.0 ,-3.0>*.85
> > right x
> > look_at <-.15 , -.3 , 0.0>
> > }
> >
> > light_source
> > {
> > <10,10,10> color Red
> > spotlight
> > point_at 0
> > radius 2
> > falloff 5
> > photons { reflection on }
> > }
> >
> > light_source
> > {
> > <-10,10,-10> color Blue
> > spotlight
> > point_at 0
> > radius 2
> > falloff 5
> > photons { reflection on }
> > }
> >
> > light_source
> > {
> > <10,-10,-10> color Green
> > spotlight
> > point_at 0
> > radius 2
> > falloff 5
> > photons { reflection on }
> > }
> >
> > #include "colors.inc"
> >
> > sphere
> > {
> > 0, 0.75
> > texture
> > {
> > pigment { Gray90 }
> > finish { ambient 0.1 diffuse 0.9 brilliance 1.5 reflection 0.5 specular 0.5
roughness 0.005 phong 0.25 phong_size 8 }
> > normal { quilted 0.3 scale 0.2 }
> > }
> > no_shadow
> > }
> >
> > union
> > {
> > box { 0, .99 }
> > box { <-0.99,0,-0.99>, <0,0.99,0> }
> > box { <0,-0.99,-.99>, <0.99,0,0> }
> > interior
> > {
> > media
> > {
> > emission 1
> > absorption 1
> > intervals 30
> > samples 1, 10
> > variance 1/255
> > confidence 0.999
> > scattering { 1, 2 extinction 1}
> > }
> > }
> >
> > hollow
> > pigment { Clear }
> > }
> >
> > camera
> > {
> > location <1.0 , 2.0 ,-3.0>*.85
> > right x
> > look_at <-.15 , -.3 , 0.0>
> > }
> >
> > light_source
> > {
> > <10,10,10> color Red
> > spotlight
> > point_at 0
> > radius 2
> > falloff 5
> > photons { reflection on }
> > }
> >
> > light_source
> > {
> > <-10,10,-10> color Blue
> > spotlight
> > point_at 0
> > radius 2
> > falloff 5
> > photons { reflection on }
> > }
> >
> > light_source
> > {
> > <10,-10,-10> color Green
> > spotlight
> > point_at 0
> > radius 2
> > falloff 5
> > photons { reflection on }
> > }
>
> --
> omniVERSE: beyond the universe
> http://members.aol.com/inversez/homepage.htm
> mailto:inv### [at] aolcom?Subject=PoV-News
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