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Have you seen that new space age material (I know no name)? This image
reminded me of it. The stuff is almost as light as air (no quotes) and
has a smokey appearance. What I saw of it was in cubes like the media
boxes here.
Nifty image by itself, btw.
Peter Popov wrote:
>
> (Sorry I had accidentally posted this in p.b.utilities... canceled it)
>
> This is what a voxel would look like on a 3D Hi-Black Trinitron :)
>
> Source is attached, media02.pov. Also attached is a tweaked version of
> it (media_photons.pov) designed to make use of photon mapping... but
> it doesn't. Can anybody help me? As the light sources are quite
> distant their rays are practically parallel, so I am expecting this
> normal pattern to produce some focused caustics in the scattering
> media... but it doesn't. Why?
>
> Any help appreciated.
>
> ---------
> Peter Popov
> ICQ: 15002700
>
> [Image]
>
> #include "colors.inc"
>
> global_settings
> {
> photons
> {
> gather 20, 100
> radius 0.5, 3, 0.5
> }
>
> max_trace_level 25
> }
>
> sphere
> {
> 0, 0.75
> texture
> {
> pigment { Gray90 }
> finish { ambient 0.1 diffuse 0.9 brilliance 1.5 reflection 0.5 specular 0.5
roughness 0.005 phong 0.25 phong_size 8 }
> normal { leopard sine_wave frequency 0.25 phase 0.5 scale 0.05 }
> }
> no_shadow
> photons
> {
> reflection on
> density 0.02
> }
> }
>
> union
> {
> box { 0, .99 }
> box { <-0.99,0,-0.99>, <0,0.99,0> }
> box { <0,-0.99,-.99>, <0.99,0,0> }
> interior
> {
> media
> {
> absorption 1
> intervals 10
> samples 1, 10
> variance 1/255
> confidence 0.999
> scattering { 1, 2 extinction 0}
> }
> }
> hollow
> pigment { Clear }
> photons { photons_pass_through }
> }
>
> camera
> {
> location <1.0 , 2.0 ,-3.0>*.85
> right x
> look_at <-.15 , -.3 , 0.0>
> }
>
> light_source
> {
> <10,10,10> color Red
> spotlight
> point_at 0
> radius 2
> falloff 5
> photons { reflection on }
> }
>
> light_source
> {
> <-10,10,-10> color Blue
> spotlight
> point_at 0
> radius 2
> falloff 5
> photons { reflection on }
> }
>
> light_source
> {
> <10,-10,-10> color Green
> spotlight
> point_at 0
> radius 2
> falloff 5
> photons { reflection on }
> }
>
> #include "colors.inc"
>
> sphere
> {
> 0, 0.75
> texture
> {
> pigment { Gray90 }
> finish { ambient 0.1 diffuse 0.9 brilliance 1.5 reflection 0.5 specular 0.5
roughness 0.005 phong 0.25 phong_size 8 }
> normal { quilted 0.3 scale 0.2 }
> }
> no_shadow
> }
>
> union
> {
> box { 0, .99 }
> box { <-0.99,0,-0.99>, <0,0.99,0> }
> box { <0,-0.99,-.99>, <0.99,0,0> }
> interior
> {
> media
> {
> emission 1
> absorption 1
> intervals 30
> samples 1, 10
> variance 1/255
> confidence 0.999
> scattering { 1, 2 extinction 1}
> }
> }
>
> hollow
> pigment { Clear }
> }
>
> camera
> {
> location <1.0 , 2.0 ,-3.0>*.85
> right x
> look_at <-.15 , -.3 , 0.0>
> }
>
> light_source
> {
> <10,10,10> color Red
> spotlight
> point_at 0
> radius 2
> falloff 5
> photons { reflection on }
> }
>
> light_source
> {
> <-10,10,-10> color Blue
> spotlight
> point_at 0
> radius 2
> falloff 5
> photons { reflection on }
> }
>
> light_source
> {
> <10,-10,-10> color Green
> spotlight
> point_at 0
> radius 2
> falloff 5
> photons { reflection on }
> }
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto:inv### [at] aolcom?Subject=PoV-News
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