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I believe this was suggested a while back, and after trying to make arches
and intersections and suchlike, I endorse this greatly.
While the coordinates in Moray are pretty nice, it would be even better to
also have an absolute mode- it would translate things absolutely, with
regard to 0,0,0...
Simon de Vet wrote:
> I'd like to be able to define Moray cylinders by their endpoints, and
> the radius
Well, I am pretty sure you can do radius- just make a cone, and select both
radii to be the same.
> , like POV does.
>
> Why? Consider wanting to connect the points 0,0,0 and 1,1,0 In moray, we
> can create the cylinder, set the local coordinate rotation point to one
> end, translate it so that that end rests on 0,0, rotate the cylinder by
> 45 degrees, then scale it by the root of 2 (using pythagoras, of
> course). All well and good, only a little bit of math to be done.
>
> What about connecting points 0,0,0 and 1,1,1? Now the rotation is a
> little more complex (no big deal) and the scaling requires a bit more
> math.
>
> What about connecting points 1,2,8 and 3,8,13? Now, this gets much more
> complicated. I know I can't tell offhand exactly what scaling and
> rotation I would need...
>
> I understand that this all can be done with math, but the purpose of
> Moray is to get away from calculating, and simplify all matters. And
> since this is how POV handles cylinders anyways, it would be almost
> trivial to implement (or so I assume :)
>
> Simon
> http://home.istar.ca/~sdevet
--
Only I can prevent narcissism!
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