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You must use filter instead of transmit if you wish media to cast a shadow. So instead
of
rgbt 1.0, use rgbf 1.0.
--
----------------------
Andy
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-
--The Home Of Lunaland--
--visit my POV-Ray gallery--
--listen to my music--
www.acocker.freeserve.co.uk
Edward Wedig <doc### [at] netwalkcom> wrote in message
news:3715D22C.88B25F19@netwalk.com...
> I'm having problems getting this dust ring to look right. I'm using a
> media filled torus, and it looks ok in the light, but isn't casting a
> shadow. The relavent code is:
>
> torus { 20, 0.9
> pigment {color rgbt 1.0}
> finish {
> diffuse 0.4
> ambient 0.8
> }
> interior {
> media {
> scattering { 2, rgb 0.5 extinction 0.5 }
> file://emission 0.4
> intervals 1
> samples 1, 5
> confidence 0.9999
> variance 1/1000
> density {
> bozo
> ramp_wave
> turbulence 0.0
> color_map {
> [0.0 color rgb <0, 0, 0>]
> [0.5 color rgb <0, 0, 0>]
> [0.65 color rgb 0.3]
> [0.88 color rgb 0.35]
> [1.0 color rgb 0.38]
> }
> scale 0.1
> }
> }
> }
> hollow
> translate <-7,0,30>
> }
>
> Any suggestions?
>
> -Ed
>
> --
> Edward Wedig
> aka Doc Brown
> Graphic Artist, 3D Designer, Gamemaster, Nice Guy
> http://www.netwalk.com/~docbrown
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