POV-Ray : Newsgroups : povray.binaries.images : Re: My first #macro (JPG ~140K) : Re: My first #macro (JPG ~140K) Server Time
4 Oct 2024 05:22:02 EDT (-0400)
  Re: My first #macro (JPG ~140K)  
From: Spyder
Date: 14 Apr 1999 19:32:59
Message: <371517BE.CAE57C9@vermontel.com>
Very nice!!! What's your macro called? #macrome'..............

Stephen Lavedas wrote:

> Well, I finally decided to figure out those #macro things everyone loves
> so much.  Not really too incredible, I still think this macro can find
> SOME uses.  I decided to make it after adding to the collaborative scene
> (which it seems I killed right well...unless Spider wants to pick it up
> again... which I don't think anyone would mind)  I had some of the most
> hacked code in there, and it didn't work very well.  This #macro will
> create a regular n sided polygon and then connect all the vertices.  The
> pre-processing is very short, however due to the large quantity of lines
> generated, it renders pretty slowly if you have enough vertices.  The
> image I'm posting has 25 vertices.  There is some true to the fact that
> they all start looking the same after 12 or 15, but this macro should
> work with n=2 until n=big though it will just become a non discrete mass
> of cylinders.  (It might work with n = 1 but I didn't try it)  Anyhow,
> if you find this no more useful than to learn #macros, I'll be happy.
>
> Steve
> (source is in text.scene-files)
> (This may be the first time I've seen JPG compression make an image look
> BETTER, it got rid of a few jaggies)
>
>   ------------------------------------------------------------------------
>  [Image]

--

"The mind opens by choice, not chance." -Rev.Dr. Spyder X
----------------------- /X(oo)X\ ---------------------------


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