|
|
Very nice!!! What's your macro called? #macrome'..............
Stephen Lavedas wrote:
> Well, I finally decided to figure out those #macro things everyone loves
> so much. Not really too incredible, I still think this macro can find
> SOME uses. I decided to make it after adding to the collaborative scene
> (which it seems I killed right well...unless Spider wants to pick it up
> again... which I don't think anyone would mind) I had some of the most
> hacked code in there, and it didn't work very well. This #macro will
> create a regular n sided polygon and then connect all the vertices. The
> pre-processing is very short, however due to the large quantity of lines
> generated, it renders pretty slowly if you have enough vertices. The
> image I'm posting has 25 vertices. There is some true to the fact that
> they all start looking the same after 12 or 15, but this macro should
> work with n=2 until n=big though it will just become a non discrete mass
> of cylinders. (It might work with n = 1 but I didn't try it) Anyhow,
> if you find this no more useful than to learn #macros, I'll be happy.
>
> Steve
> (source is in text.scene-files)
> (This may be the first time I've seen JPG compression make an image look
> BETTER, it got rid of a few jaggies)
>
> ------------------------------------------------------------------------
> [Image]
--
"The mind opens by choice, not chance." -Rev.Dr. Spyder X
----------------------- /X(oo)X\ ---------------------------
Post a reply to this message
|
|