Lance Birch wrote:
>
> er... sure about that? I don't know, wouldn't that just mean that the
> object has kind of like a double sided thickness? I mean, translucency is
> something that carries THROUGH the object...
What do you mean by "through" the object? Maybe you do want media?
Or maybe what you're looking for is a mixture of double-sided shading
and a bit of filter/transparancy (or no_shadow).
I think that the double_sided keyword should take a float value that is
used to attenuate the shading for the 'wrong' side. That would add a
bit more flexibility.
-Nathan
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