POV-Ray : Newsgroups : povray.binaries.scene-files : waves : waves Server Time
3 Sep 2024 02:20:57 EDT (-0400)
  waves  
From: Mick Hazelgrove
Date: 13 Apr 1999 10:43:37
Message: <37134a09.0@news.povray.org>
// Needs Superpatch

#version 3.1;

#include "colors.inc"

global_settings
{
  assumed_gamma 1.0
  max_trace_level 15
}
// ----------------------------------------

camera
{
  location  <0.0, -0.50, -13.5>
  look_at   <0.0, 3.0,  0.0>
}

sky_sphere
{
  pigment
  {
    gradient y
    color_map { [0.0 color rgb<1,1,1>  0.1] [1.0 color rgb<0.75,0.75,1> ] }
  }
}

light_source { <0, 250, 1550> color rgb <2, 2, 2>}  255
light_source { <0, 300, -1550> color rgb <.2, .2, .2>}


#declare Water_on = 1;


#if(Water_on =1)

#declare spume =
re{   
       pigment {bozo  pigment_map {
         [0.0 bozo color_map {[0 rgbt 1]}]
         
         [1 crackle color_map {[0.0001 rgb 2.5  ] [1 rgbt 1 ]}scale .5 turbulence
0.3]}
          scale .17     
         } // end of pigment map
     finish{ambient 0.3 diffuse 0.5}
}

#declare Water_spume = texture{
        slope 3*y,y 
         texture_map{
           [0.9 pigment{color rgbt<1,1,1,1>}] 
           [1 spume ]
           }
           }      
          
 
#declare WaterMat = material{
texture {
  pigment {color rgbt <0,0.375,0.375>}
        normal { crackle .25 form<1,0,0> scale.06 scale<1.5,1,1>}  
                        finish {
                                reflection 0.1
                                phong 1
                                phong_size 100
                                }
                                }                                

}

#declare Water =
height_field{gif "Water hf test9.gif"   
inverse 
smooth 
translate <-.5,0,-.5>//center main tile
hollow
}


object{Water scale <100,1.5,60>  
   material{WaterMat}
       translate<-13.5,-1.65,0>
       }

object{Water scale <100,1.525,60> 
   texture{Water_spume} 
       translate<-13.5,-1.6485,0>
       }

#end


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sea3.gif


 

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