POV-Ray : Newsgroups : povray.binaries.images : Translucency demonstration (97 K) : Re: Translucency demonstration (13 K) <--- For Ken :) Server Time
4 Oct 2024 13:11:22 EDT (-0400)
  Re: Translucency demonstration (13 K) <--- For Ken :)  
From: Lance Birch
Date: 13 Apr 1999 10:35:57
Message: <3713483d.0@news.povray.org>
Responses?  Anyone?  Ken?

--
Lance.


---
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Lance Birch wrote in message <3712e32d.0@news.povray.org>...

>OK, I've made a candle as you requested in MAX, I must admit it needs a lot
>of work to get it looking right, I've never used the translucency blurring
>in MAX before, so I think the settings need changing a bit before I can get
>the light fading right... but anyway, here it is.  The candle is a
>traditional dipped candle, so it obviously doesn't look like the previous
>posting from you (which looks more synthetic, or at least a "mass-produced"
>style).
>
>I've focused more on trying to get the translucency right than the model,
so
>please don't criticise it TOO much!  :)
>
>I've also tried to simulate the bulging which is typical of these kinds of
>candles... (the natural wax is not as, um, what's the word, durable(?) as
>synthetic wax).
>
>I've also tried to introduce some blotchiness into the wax... it doesn't
>show up much on the sides at the moment, so I'll have to work on that...
>
>I'm going to post an example of the "rice paper" shadow casting soon
also...
>I've made a kind of resin texture...
>
>Anyway, enough talking!!!  Tell me what you think!  :-)
>
>Lance.
>
>P.S.
>> do everything better software, made for the "real artist", 3d modelling
>
>Did I say it did everything better?  NO!  In fact I criticised it's
>raytracer for being slow...  As for "real artist" I never said that
>either... in fact I believe that renders are just artists' tools.


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