POV-Ray : Newsgroups : povray.binaries.images : Translucency demonstration (97 K) : Re: Translucency demonstration (13 K) <--- For Ken :) Server Time
4 Oct 2024 13:08:47 EDT (-0400)
  Re: Translucency demonstration (13 K) <--- For Ken :)  
From: Lance Birch
Date: 13 Apr 1999 03:24:45
Message: <3712e32d.0@news.povray.org>
OK, I've made a candle as you requested in MAX, I must admit it needs a lot
of work to get it looking right, I've never used the translucency blurring
in MAX before, so I think the settings need changing a bit before I can get
the light fading right... but anyway, here it is.  The candle is a
traditional dipped candle, so it obviously doesn't look like the previous
posting from you (which looks more synthetic, or at least a "mass-produced"
style).

I've focused more on trying to get the translucency right than the model, so
please don't criticise it TOO much!  :)

I've also tried to simulate the bulging which is typical of these kinds of
candles... (the natural wax is not as, um, what's the word, durable(?) as
synthetic wax).

I've also tried to introduce some blotchiness into the wax... it doesn't
show up much on the sides at the moment, so I'll have to work on that...

I'm going to post an example of the "rice paper" shadow casting soon also...
I've made a kind of resin texture...

Anyway, enough talking!!!  Tell me what you think!  :-)

Lance.

P.S.
> do everything better software, made for the "real artist", 3d modelling

Did I say it did everything better?  NO!  In fact I criticised it's
raytracer for being slow...  As for "real artist" I never said that
either... in fact I believe that renders are just artists' tools.

---
For the latest 3D Studio MAX plug-ins, images and much more, go to:
The Zone - http://come.to/the.zone
For a totally different experience, visit my Chroma Key Website:
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Ken wrote...
>I would like to see an example as created in that high priced, super max,
> do everything better software, made for the "real artist", 3d modelling
> stuff, and those other things too program, you keep mentioning that you
> use. You should be able to do something like this in that max thing in a
> couple of minutes to hear you talk. After I see how it is "supposed" to
> look I will then know what the realism threshold is that I must compete
> with. This will alow me to plan my next move accordingly.
>
> I'm waiting patiently and please have a nice day.


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