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Margus Ramst wrote:
> Well, the seal looks like it shouldn't be able to stand upright, but if you
> say so...
> The subtle caustics really do add a lot of realism. If you'd like some
> nitpicking, the texture of the windowsill could use some work. It looks too
> smooth and perfect. In such a close-up shot it should have a bit more
> detail. /End nitpicking/
Actually I purposely tried to prevent this from happening. I used a wood normal
on the texture to make it look less smooth and more realistic. I was worried
the normal might be too prominent though, so I made the bump depth very low,
guess I made the normal a little too subtle.
>
> The overall level of detail is really pleasing, though.
Thanks.
>
>
> Margus
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