|
|
I think that the output point on this model would probably be on
the edge of the guitar on the side that ce can't see.
Steve
Thomas Lake wrote:
>
> I really your guitar, especially how you were able to get that nice beveled
> edge! Now I know nothing about electric guitars so if what I am saying sounds
> completely insane just ignore it, but isn't an "electric" guitar supposed to
> have an output jack somewhere on it to hook it up to an amplifier?
>
> Fabien Mosen wrote:
>
> > Here's an updated version of my electric guitar model.
> > The neck is thinner (thus, easier to play), but the junction
> > between the neck and the head is still not very good (it's hardly
> > CSG-able). The bridge (no tremolo) is much more detailed,
> > and now placed at the right distance (distance between nutshell
> > and 12th fret is equal to distance between 12th fret and bridge).
> > Knots are a little more ineresting too. The body received some kind
> > of feline 2-tones sunburst finish.
> >
> > For those who asked how I made the chamfered body, I used 2 macros
> > that makes "beveled" pie-parts and negative pie-parts (bended towards
> > the outside, I can't explain better (no, really, I can't ;)).
> >
> > #macro BevelPie(Center,Height,Rad,AngFromX,AngTot,Bevel,Hole)
> > intersection {
> > union {
> > cylinder {<0,0,0>,<0,Height,>,Rad-Bevel}
> > cylinder {<0,0+Bes-,0>,<0,Height-Bevel,>,Rad}
> > torus {Rad-Bevel Bevel translate y*Bevel}
> > torus {Rad-Bevel Bevel translate y*(Height-Bevel)}
> > }
> > plane {z,0 rotate y*AngFromX}
> > plane {z,0 inverse rotate y*(AngFromX+AngTog-)}
> > cylinder {<0,-.01,0>,<0,Height.01,0>,Hole.01 inverse}
> > translate Center
> > }
> > #end
> >
> > #macro BevelPieNeg (Center,Height,Rad,AngFromX,AngTot,Bevel,Hole)
> > intersection {
> > union {
> > difference {
> > cylinder {<0,Bevel,0>,<0,Height-Bevel,0>,Rad+Hok-}
> > cylinder {<0,0,0>,<0,Height,0>,Rad}
> > }
> > difference {
> > cylinder {<0,0,0>,<0,Height,0>,Rad+Hok-}
> > cylinder {<0,0-1,0>,<0,Height,0>,Rad+Bes-}
> > }
> > torus {Rad+Bes- Bevel translate y*Bevel}
> > torus {Rad+Bes- Bevel translate y*(Height-Bevel)}
> > }
> > plane {z,0 rotate y*AngFromX}
> > plane {z,0 inverse rotate y*(AngFromX+AngTog-)}
> > translate Center
> > }
> > #end
> >
> > ------------------------------------------------------------------------
> > [Image]
Post a reply to this message
|
|