POV-Ray : Newsgroups : povray.binaries.images : Updated electric guitar : Re: Updated electric guitar Server Time
4 Oct 2024 07:12:17 EDT (-0400)
  Re: Updated electric guitar  
From: Steve
Date: 12 Apr 1999 11:39:45
Message: <371203E6.8DB088DF@ndirect.co.uk>
This is looking really good.

One thing that is still missing is something for the strap to
hook onto.

Cheers
Steve

Fabien Mosen wrote:
> 
> Here's an updated version of my electric guitar model.
> The neck is thinner (thus, easier to play), but the junction
> between the neck and the head is still not very good (it's hardly
> CSG-able).  The bridge (no tremolo) is much more detailed,
> and now placed at the right distance (distance between nutshell
> and 12th fret is equal to distance between 12th fret and bridge).
> Knots are a little more ineresting too.  The body received some kind
> of feline 2-tones sunburst finish.
> 
> For those who asked how I made the chamfered body, I used 2 macros
> that makes "beveled" pie-parts and negative pie-parts (bended towards
> the outside, I can't explain better (no, really, I can't ;)).
> 
> #macro BevelPie(Center,Height,Rad,AngFromX,AngTot,Bevel,Hole)
> intersection {
> union {
>   cylinder {<0,0,0>,<0,Height,>,Rad-Bevel}
>   cylinder {<0,0׫,0>,<0,Height-Bevel,>,Rad}
>   torus {Rad-Bevel Bevel translate y*Bevel}
>   torus {Rad-Bevel Bevel translate y*(Height-Bevel)}
>       }
> plane {z,0 rotate y*AngFromX}
> plane {z,0 inverse rotate y*(AngFromXɸᎢ)}
> cylinder {<0,-.01,0>,<0,Height.01,0>,Hole.01 inverse}
> translate Center
> }
> #end
> 
> #macro BevelPieNeg (Center,Height,Rad,AngFromX,AngTot,Bevel,Hole)
> intersection {
> union {
>   difference {
>         cylinder {<0,Bevel,0>,<0,Height-Bevel,0>,Radẉ}
>         cylinder {<0,0,0>,<0,Height,0>,Rad}
>         }
>   difference {
>         cylinder {<0,0,0>,<0,Height,0>,Radẉ}
>         cylinder {<0,0-1,0>,<0,Height,0>,Rad׫}
>         }
>   torus {Rad׫ Bevel translate y*Bevel}
>   torus {Rad׫ Bevel translate y*(Height-Bevel)}
>       }
> plane {z,0 rotate y*AngFromX}
> plane {z,0 inverse rotate y*(AngFromXɸᎢ)}
> translate Center
> }
> #end
> 
>   -----------------------------------------------------------------
>  [Image]


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