POV-Ray : Newsgroups : povray.binaries.images : Realism Test : Re: Realism Test Server Time
4 Oct 2024 13:08:55 EDT (-0400)
  Re: Realism Test  
From: Steve
Date: 12 Apr 1999 11:39:43
Message: <3711F26E.EE8BB454@ndirect.co.uk>
Chris

Rendered this via Moray, and don't get the blotches.

Steve

Chris Maryan wrote:
> 
> The problem has shown up in the past and it does not seem to be
> resticted to .png output. I've attached all of the associated files.
> 
> Ken wrote:
> >
> > Chris Maryan wrote:
> >
> > > BTW: Anyone know why the background is patchy in the attached .png? It
> > > seems to happen very often in my images.
> >
> > I have never seen that behaviour before in 4 years of using the program.
> > I also have not used the .png file output option and it might be related
> > to that. Another possibility is with all of the default setting that moray
> > has a tendancy to set for you. I use the standard pov defaults except
> > in very rare cases as they keep consistancy from scene to scene.
> >
> >   I would like to try rendering your code and see if it manifests itself
> > on my system with tga output. If you provide the rest of the scene file
> > you used such as camera and lighting I will check to see if I can reproduce
> > it and will get back to you with the results. Also If you have moray created
> > ini file I would like to see what's in that as well.
> >
> > --
> > Ken Tyler
> >
> > mailto://tylereng@pacbell.net
> 
> --
> Chris Maryan
> mailto:cma### [at] geocitiescom
> ***
> Will work for cash.
> ***
> Email me if you are interested in donating
> to the Chris Maryan needs money fund.
> We will also accept donations to the Chris
> needs a Pentium III or SGI workstation
> fund and the Chris needs a car fund.
> 
>   -----------------------------------------------------------------
> 
>                      Name: trial_1.INI
>    trial_1.INI       Type: Configuration Settings
(application/x-unknown-content-type-inifile)
>                  Encoding: base64
> 
>                      Name: trial_1.pov
>    trial_1.pov       Type: POV-Ray scene file
(application/x-unknown-content-type-POV-Ray.Scene)
>                  Encoding: base64
> 
>   -----------------------------------------------------------------
> //  Texture Include file.
> //
> //  This file was generated for POV-Ray V3.1 by
> //  NOTE: Do *NOT* remove the comment lines containing '$MRY$'.
> //        To make Moray not re-export the texture, change
> //        the '$MRY$' to '$MRX$'.
> //
> 
> //
> // ********  TEXTURES  *******
> //
> 
> // Textures from previous exports [MRY]
> 
> // Textures exported in this run [MRY]
> 
> //  $MRY$: 'T_Wood10'
> 
> #declare _auto_name_no_1_ =
>    texture  // txt_84
>    {
>       pigment
>       {
>          wood
>          color_map
>          {
>             [ 0.0     rgbft <1.0, 0.85, 0.5, 0.0, 0.0> ]
>             [ 0.5     rgbft <0.9, 0.7, 0.46, 0.0, 0.0> ]
>             [ 0.7     rgbft <0.9, 0.7, 0.46, 0.0, 0.0> ]
>             [ 1.0     rgbft <1.0, 0.85, 0.5, 0.0, 0.0> ]
>          }
>          turbulence 0.02
>          octaves 4
>          lambda 3.0
>          ramp_wave
>          scale  0.175
>          rotate    <2.0, 2.0, 0.0>
>       }
>       finish
>       {
>          ambient 0.3066
>          phong_size 0.0
>          specular 0.155633
>          roughness 0.014533
>       }
>    }
>    texture  // txt_85
>    {
>       pigment
>       {
>          wood
>          color_map
>          {
>             [ 0.0     rgbft <1.0, 0.45, 0.1, 0.8, 0.0> ]
>             [ 0.5     rgbft <0.85, 0.65, 0.4, 0.4, 0.0> ]
>             [ 0.7     rgbft <0.85, 0.65, 0.4, 0.4, 0.0> ]
>             [ 1.0     rgbft <1.0, 0.45, 0.1, 0.8, 0.0> ]
>          }
>          turbulence 0.02
>          octaves 4
>          lambda 2.8
>          ramp_wave
>          scale  <0.2, 0.2, 0.2>
>          rotate    <2.0, 2.0, 0.0>
>          translate    <0.0175, 0.0175, 0.0175>
>       }
>    }
> 
> #declare T_Wood10 =
>    material  // T_Wood10
>    {
>       texture { _auto_name_no_1_ }
>    }
> 
> //  $MRY$: 'Material1'
> 
> #declare Material1 =
>    material  // Material1
>    {
>       texture
>       {
>          pigment
>          {
>             checker
>                color rgb <0.9, 0.9, 0.9>
>                color rgb <0.1, 0.1, 0.1>
>          }
>          finish
>          {
>             ambient 0.301867
>          }
>       }
>    }
> 
>   -----------------------------------------------------------------
> 
>                      Name: trial_1.mdl
>    trial_1.mdl       Type: AudioRack32 Shell Extension
(application/x-unknown-content-type-ESSPlayList)
>                  Encoding: base64


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