|
|
Andrew Cocker wrote:
> If you use 'interpolate 2', then POV will not allow an image map to become
pixellated, so
> your argument becomes redundant where POV is concerned. I think.
Actually, all that does is to cover up and mask/hide seems when pov has
to tile
the texture.
And besides, povray doc's specifically say that it will NOT "fix" your bitmap.
Post a reply to this message
|
|