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> Can you drape the cloth over a heightfield and
> then compute a new heightfield from the cloth?
> A lot of Leveller users have asked for ways
> to smooth out contour-based heightfields (which
> have a terraced look).
I said it will collide with sphere, torus, and cylinder, never heightfield.
This is too hard for me. I've also never used Leveller, so I really don't
care about it, just regular POV. Maybe when I'm done, and the source is
released, someone can add this, but I definitely cannot. As I said, I'm a
beginner programmer.
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