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Wow! The grain on the body is beautiful, and I like that finish pattern. My
from the pick-ups, maybe toggle switches to select between pick-ups, and
perhaps a pick-guard to protect that incredible finish. ;-]
KB-
Fabien Mosen wrote:
> Here's an updated version of my electric guitar model.
> The neck is thinner (thus, easier to play), but the junction
> between the neck and the head is still not very good (it's hardly
> CSG-able). The bridge (no tremolo) is much more detailed,
> and now placed at the right distance (distance between nutshell
> and 12th fret is equal to distance between 12th fret and bridge).
> Knots are a little more ineresting too. The body received some kind
> of feline 2-tones sunburst finish.
>
> For those who asked how I made the chamfered body, I used 2 macros
> that makes "beveled" pie-parts and negative pie-parts (bended towards
> the outside, I can't explain better (no, really, I can't ;)).
>
> #macro BevelPie(Center,Height,Rad,AngFromX,AngTot,Bevel,Hole)
> intersection {
> union {
> cylinder {<0,0,0>,<0,Height,>,Rad-Bevel}
> cylinder {<0,0+Bevel,0>,<0,Height-Bevel,>,Rad}
> torus {Rad-Bevel Bevel translate y*Bevel}
> torus {Rad-Bevel Bevel translate y*(Height-Bevel)}
> }
> plane {z,0 rotate y*AngFromX}
> plane {z,0 inverse rotate y*(AngFromX+AngTot)}
> cylinder {<0,-.01,0>,<0,Height+.01,0>,Hole+.01 inverse}
> translate Center
> }
> #end
>
> #macro BevelPieNeg (Center,Height,Rad,AngFromX,AngTot,Bevel,Hole)
> intersection {
> union {
> difference {
> cylinder {<0,Bevel,0>,<0,Height-Bevel,0>,Rad+Hole}
> cylinder {<0,0,0>,<0,Height,0>,Rad}
> }
> difference {
> cylinder {<0,0,0>,<0,Height,0>,Rad+Hole}
> cylinder {<0,0-1,0>,<0,Height+1,0>,Rad+Bevel}
> }
> torus {Rad+Bevel Bevel translate y*Bevel}
> torus {Rad+Bevel Bevel translate y*(Height-Bevel)}
> }
> plane {z,0 rotate y*AngFromX}
> plane {z,0 inverse rotate y*(AngFromX+AngTot)}
> translate Center
> }
> #end
>
> ------------------------------------------------------------------------
> [Image]
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