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Your default texture has a normal of bumps 0.3, and this is not overridden in
your plane texture. The splotches are caused by this normal. I would remove this
default texture statement, or remove the normal from it.
Chris Maryan wrote:
> The problem has shown up in the past and it does not seem to be
> resticted to .png output. I've attached all of the associated files.
>
> Ken wrote:
> >
> > Chris Maryan wrote:
> >
> > > BTW: Anyone know why the background is patchy in the attached .png? It
> > > seems to happen very often in my images.
> >
> > I have never seen that behaviour before in 4 years of using the program.
> > I also have not used the .png file output option and it might be related
> > to that. Another possibility is with all of the default setting that moray
> > has a tendancy to set for you. I use the standard pov defaults except
> > in very rare cases as they keep consistancy from scene to scene.
> >
> > I would like to try rendering your code and see if it manifests itself
> > on my system with tga output. If you provide the rest of the scene file
> > you used such as camera and lighting I will check to see if I can reproduce
> > it and will get back to you with the results. Also If you have moray created
> > ini file I would like to see what's in that as well.
> >
> > --
> > Ken Tyler
> >
> > mailto://tylereng@pacbell.net
>
> --
> Chris Maryan
> mailto:cma### [at] geocitiescom
> ***
> Will work for cash.
> ***
> Email me if you are interested in donating
> to the Chris Maryan needs money fund.
> We will also accept donations to the Chris
> needs a Pentium III or SGI workstation
> fund and the Chris needs a car fund.
>
> ------------------------------------------------------------------------
> Name: trial_1.INI
> trial_1.INI Type: application/x-unknown-content-type-inifile
> Encoding: base64
>
> Name: trial_1.pov
> trial_1.pov Type: application/x-unknown-content-type-POV-Ray.Scene
> Encoding: base64
>
> ------------------------------------------------------------------------
> // Texture Include file.
> //
> // This file was generated for POV-Ray V3.1 by
> // NOTE: Do *NOT* remove the comment lines containing '$MRY$'.
> // To make Moray not re-export the texture, change
> // the '$MRY$' to '$MRX$'.
> //
>
> //
> // ******** TEXTURES *******
> //
>
> // Textures from previous exports [MRY]
>
> // Textures exported in this run [MRY]
>
> // $MRY$: 'T_Wood10'
>
> #declare _auto_name_no_1_ =
> texture // txt_84
> {
> pigment
> {
> wood
> color_map
> {
> [ 0.0 rgbft <1.0, 0.85, 0.5, 0.0, 0.0> ]
> [ 0.5 rgbft <0.9, 0.7, 0.46, 0.0, 0.0> ]
> [ 0.7 rgbft <0.9, 0.7, 0.46, 0.0, 0.0> ]
> [ 1.0 rgbft <1.0, 0.85, 0.5, 0.0, 0.0> ]
> }
> turbulence 0.02
> octaves 4
> lambda 3.0
> ramp_wave
> scale 0.175
> rotate <2.0, 2.0, 0.0>
> }
> finish
> {
> ambient 0.3066
> phong_size 0.0
> specular 0.155633
> roughness 0.014533
> }
> }
> texture // txt_85
> {
> pigment
> {
> wood
> color_map
> {
> [ 0.0 rgbft <1.0, 0.45, 0.1, 0.8, 0.0> ]
> [ 0.5 rgbft <0.85, 0.65, 0.4, 0.4, 0.0> ]
> [ 0.7 rgbft <0.85, 0.65, 0.4, 0.4, 0.0> ]
> [ 1.0 rgbft <1.0, 0.45, 0.1, 0.8, 0.0> ]
> }
> turbulence 0.02
> octaves 4
> lambda 2.8
> ramp_wave
> scale <0.2, 0.2, 0.2>
> rotate <2.0, 2.0, 0.0>
> translate <0.0175, 0.0175, 0.0175>
> }
> }
>
> #declare T_Wood10 =
> material // T_Wood10
> {
> texture { _auto_name_no_1_ }
> }
>
> // $MRY$: 'Material1'
>
> #declare Material1 =
> material // Material1
> {
> texture
> {
> pigment
> {
> checker
> color rgb <0.9, 0.9, 0.9>
> color rgb <0.1, 0.1, 0.1>
> }
> finish
> {
> ambient 0.301867
> }
> }
> }
>
> ------------------------------------------------------------------------
> Name: trial_1.mdl
> trial_1.mdl Type: application/x-unknown-content-type-MorayWin.Document
> Encoding: base64
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