POV-Ray : Newsgroups : povray.binaries.images : Realism Test : Re: Realism Test Server Time
4 Oct 2024 13:11:58 EDT (-0400)
  Re: Realism Test  
From: Thomas Lake
Date: 11 Apr 1999 04:33:09
Message: <37105163.BDF33F51@home.com>
I downloaded the moray mdl file and tried rendering it on my computer but like
Ken I to could not reproduce this effect. I also tried playing around with the
rendering settings in moray without being able to reproduce it. Perhaps if you
posted the exact settings you used to render the image, including the
radiocity settings.

Chris Maryan wrote:

> Slight improvement with the brightness. I think your diffuse and
> brilliance might be too high, try the default settings of 0.6 and 1.0
> respectively, as for ambient, I find the default of 0.1 to be
> unrealistically low for typical situations, try 0.2-0.3. One of the
> problems seems to be the contrast between the bright and dark parts of
> the image, raising the ambient should fix this. In the example below, a
> subtle highlight really helps the texture (after all, most wood surfaces
> have some degree of polish), look at the specular and roughness
> settings.
>
> I fiddled around with something similar and came up with the attached
> code. Sorry, jpg, just png, I all my conversion programs seem to be
> crashing lately. Mine might be a little too dark. This is the code for
> the wood (based on one of the textures in the Moray library, I added the
> finish settings):
>
> BTW: Anyone know why the background is patchy in the attached .png? It
> seems to happen very often in my images.
>
> #declare _auto_name_no_1_ =
>    texture  // txt_84
>    {
>       pigment
>       {
>          wood
>          color_map
>          {
>             [ 0.0     rgbft <1.0, 0.85, 0.5, 0.0, 0.0> ]
>             [ 0.5     rgbft <0.9, 0.7, 0.46, 0.0, 0.0> ]
>             [ 0.7     rgbft <0.9, 0.7, 0.46, 0.0, 0.0> ]
>             [ 1.0     rgbft <1.0, 0.85, 0.5, 0.0, 0.0> ]
>          }
>          turbulence 0.02
>          octaves 4
>          lambda 3.0
>          ramp_wave
>          scale  0.175
>          rotate    <2.0, 2.0, 0.0>
>       }
>       finish
>       {
>          ambient 0.3066
>          phong_size 0.0
>          specular 0.155633
>          roughness 0.014533
>       }
>    }
>    texture  // txt_85
>    {
>       pigment
>       {
>          wood
>          color_map
>          {
>             [ 0.0     rgbft <1.0, 0.45, 0.1, 0.8, 0.0> ]
>             [ 0.5     rgbft <0.85, 0.65, 0.4, 0.4, 0.0> ]
>             [ 0.7     rgbft <0.85, 0.65, 0.4, 0.4, 0.0> ]
>             [ 1.0     rgbft <1.0, 0.45, 0.1, 0.8, 0.0> ]
>          }
>          turbulence 0.02
>          octaves 4
>          lambda 2.8
>          ramp_wave
>          scale  <0.2, 0.2, 0.2>
>          rotate    <2.0, 2.0, 0.0>
>          translate    <0.0175, 0.0175, 0.0175>
>       }
>    }
>
> --
> Chris Maryan
> mailto:cma### [at] geocitiescom
> ***
> Will work for cash.
> ***
> Email me if you are interested in donating
> to the Chris Maryan needs money fund.
> We will also accept donations to the Chris
> needs a Pentium III or SGI workstation
> fund and the Chris needs a car fund.
>
>   ------------------------------------------------------------------------
>  [Image]


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