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Charles Krause wrote in message <370f7806.0@news.povray.org>...
>
>Good idea. How do you model this however? Rounding/bevelling I can see, but
>the scratches? Altering the texture somehow? I can see making the surface
>normal vary according to some pattern ( large scale agate? ), but that's
not
>scatches.
>
In most cases, you have to use a slope_map to make both fine scratches and
grooves in a wood texture. For stone textures, I usually apply a slightly
turbulent crackle normal with very fine grooves.
Margus
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