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Thomas Lake wrote in message <370E9E3C.E3EAFA83@home.com>...
>Oh and a note though changing these setting will increase render time,
depending
>on how high you set them and the kind of scene you have. Play around with
the
>values to get the optimum tradeoff.
>
Very much so!
I increased the number of elements in the light from a 2x2 array to a 10x10
array - and lost most of the shadow artifacts. It _quintupled_ the render
time however.
I don't know how much the increased adaptive jitter will increase the final
render time, as it's STILL rendering ;) On my lowley P133, it's rendering at
36 points per second!
One the other hand, so far the shadows look perfect using these two settings
in conjunction. I think a bit of light code like...
#declare final=0;
light_source {
<-0.5, 4.5, -0.5>
color <1,1,1>
area_light <1, 0, 0>, <0, 0, 1>, (final ? 2 : 10), (final
? 2 : 10)
adaptive (final ? 1 : 5)
jitter
fade_distance 12.0
fade_power 3.0
looks_like {
sphere { <0.5,0,0.5>,0.5 }
texture
pigment { color rgb 1.0 }
finish { ambient 1.0 reflection
0.6 }
}
}
}
Might be in order.
Thanks for everyone's input :)
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