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Try put (mutch)more lightsources in your arealight. it seems that the closer
the arealight is to the object the more sources are needed.
ingo
--
Met dank aan de muze met het glazen oog.
Charles Krause heeft geschreven in bericht <370e65e8.0@news.povray.org>...
>More tinkering around with the light/radiosity/focal blur.
>
>A very simple image, with the following light.
>
>light_source {
> <-0.5, 4.5, -0.5>
> color 0.1
> area_light <1, 0, 0>, <0, 0, 1>, 2, 2
> adaptive 1
> jitter
> fade_distance 12.0
> fade_power 3.0
> looks_like { sphere { <0.5,0,0.5>,0.5 } texture { pigment { color rgb
>1.0 } finish { ambient 1.0 reflection 0.6 } } }
> }
>
>Note the speckled zones around the shadows? What causes this and how can it
>be eliminated? It shows up on the TGA as well as this JPG.
>
>
>
>
>
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