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On Thu, 08 Apr 1999 10:37:58 -0400, Nathan Kopp <Nat### [at] Kopp com> wrote:
>Ron Parker wrote:
>>
>> My understanding is that the entire purpose of POV 3.5 is to take all those
>> unofficial patches out there and try to make some of them official. There
>> isn't currently a 100% working version of closed triangle meshes, so my guess
>> would be no. But I've been wrong before.
>
>I also don't think that there is a fully-working closed triangle mesh
>patch. Mine only works for very well-behaved meshes (but it did come in
>handy once already).
And well-behaved CSGs, unless you've fixed it to return all intersections
when it's used in an intersection or a merge (which is just a fancy intersection
anyway.)
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