Spider wrote in message <370BC0F6.55C32441@bahnhof.se>...
>Hey now...
>Quake3arena will be based on a JIT compiler..
>it will be using one binary for the server part, and one for client part
>computing(not gfx).
Ooo... Quake on a JIT. Now I'll be able to
make detailed observations on the gameplay
to others.
"See that rocket? In ten seconds it will
hit that wall. But before it does, notice
the subtle use of rust and dirt used
to texture the fuselage..." :)
Ray
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