POV-Ray : Newsgroups : povray.binaries.images : Moray's Inverse Kinematics Testing (3 JPGs) : Re: Moray's Inverse Kinematics Testing (3 JPGs) Server Time
4 Oct 2024 09:15:32 EDT (-0400)
  Re: Moray's Inverse Kinematics Testing (3 JPGs)  
From: Ph Gibone
Date: 7 Apr 1999 04:35:03
Message: <370b0aa7.0@news.povray.org>
How about making a plugin with your human ?

Philippe

>Hi,
>
>I decided today that I would learn how to use Moray's new Inverse
Kinematics
>feature. I have modeled a very rough human that moves pretty realisticly.
>The hardest part wasn't working out how Moray's IK implementation works,
but
>deciding which elements of the model should be joints and how they should
>all be allowed to move. The first two pictures are of the exact sam scene
>(just a different camera angle). I used Photoshop to make the white glow
>from the brightly lit objects, to blur some bad radiosity sampling, and to
>make some small cosmetic changes to the sky colour. The second image is a
>statue of Atlas. Here Photoshop was just used to rescale the image and blur
>some more patchy radiosity. Nothing particularly amazing about either of
the
>scenes, but keep in mind the fact that instead of having to place each body
>part seperatly for each person, I just had to drag the lims to where I
>wanted them - so it only took two minutes to pose them.
>
>Equiprawn
>
>
>
>
>


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