Charles Krause wrote in message <370a0952.0@news.povray.org>...
>The image? Damn close in any case :) Best approximation of that style of
>blade I've seen I think :)
>
Thanks. I think the only way to do a katana blade accurately would
be to use something like sPatch to model it and uv-mapped material maps
to texture. If I need a highly detailed katana (the pic was medium-low
detail)
I may play with the idea.
Gail
*******************************************************************
* gsh### [at] monotixcoza * ERROR: COFFEE.COM not found *
* http://www.rucus.ru.ac.za/~gail/ * Insert cup and press any key *
*******************************************************************
My Software never has bugs, It just develops random features
*******************************************************************
Post a reply to this message
|