POV-Ray : Newsgroups : povray.binaries.images : Patent Issued : Re: Patent Issued Server Time
4 Oct 2024 07:13:21 EDT (-0400)
  Re: Patent Issued  
From: Steve
Date: 10 Apr 1999 21:24:50
Message: <370FE0D3.50041CE6@ndirect.co.uk>
Ken

Did you take a look at Johannes Hubert's image as mentioned in a
post a few threads up?

I had it downloaded to read off line and have apparantly read it
(as it's marked as read), but never remember seeing it.  I think
that he got some really good sharp results from using what
appeared to be a somewhat simplified method, but understand this
is something to do with the way media/atmosphere works
differently in 3.1.

So after reading you saying that you were giving up with this,
and siing you return to it with vigour, I'm sure we'll se some
spectacular images using this technique soon.

Cheers
Steve 

Ken wrote:
> 
> I solved the missing color problem and will attach the related
> code to the end of this message for those who wish to learn from
> my mistakes er I mean efforts.
> 
>  The first observation I have related to the process is make sure you
> choose an image that has a low color count and nice bright colors.
> Images with sharp contrasts from light to dark in small areas work
> poorly. Images with small numbers of uniformly shaded areas work the
> best. I believe the reason for this has to do with the way each
> color, as it is projected through the media, reacts and scatters
> to adjacent paths. If you have too many colors the color information
> is lost as it is scattered and mixed with the colors right next to it.
> The finer the media particle size you use the less this will occur.
> It also adds lifetimes to the render time of the scene.
> 
>   The example image below show two sections. One is a .png image
> I used with the last post that was color corrected to work better
> with this last attempt. It still was a poor choice of images and
> I know what to look for next time. The top section I added to show
> the difference between using an image map and a standered filtered
> pigment. The difference is quite noticable and shows that a pigment
> related process probably offers the greatest control of the two
> methods. One or two renders really is not a fair comparison so
> feel free to experiment and decide for your self which works the
> best. If you don't like the way I write my code feel free to delete
> it from your system. I won't cry or lose any sleep over it.
> 
> Cheers,
> 
> --
> Ken Tyler
> 
> mailto://tylereng@pacbell.net
> 
>   -----------------------------------------------------------------
>  [Image]
> 
>                       Name: ImapMdia.Pov
>    ImapMdia.Pov       Type: POV-Ray scene file
(application/x-unknown-content-type-POV-Ray.Scene)
>                   Encoding: base64


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