POV-Ray : Newsgroups : povray.binaries.images : PCMHair macro test, second try : Re: PCMHair macro test, second try Server Time
4 Oct 2024 07:14:23 EDT (-0400)
  Re: PCMHair macro test, second try  
From: Steve
Date: 10 Apr 1999 21:24:45
Message: <370FD90E.A50D1586@ndirect.co.uk>
That is one hairy cat.  Really good.

Can you do curly hair with this new macro?  A mate of mine had a
white cat with thick curly hair, his name was Shankly even though
they were Everton supporters.

Cheers
Steve

PS: I'm going to wait until Haloween and make this my wallpaper.

Nieminen Mika wrote:
> 
>   This is a test image I made with the new PCM Hair macro by Chris Colefax.
>   Looks quite promising.
> 
>   (Someone asked for a black cat; what do you think about this?)
> 
>  [Image]
> 
>   This is a picture of the cat model without fur (and with a whiter skin)
> (for comparison)
> 
>  [Image]
> 
>   The source code of the image:
> 
> #include "colors.inc"
> #include "textures.inc"
> 
> camera { location <400,200,200> look_at 0 angle 35 }
> light_source { <0,40,400> x*.5 }
> light_source { <200,-100,0> x*.5 }
> light_source { <200,600,-200> 1 }
> 
> #include "pcmhair.mcr"
> #declare hair_length = 5;
> #declare hair_thickness = 1;
> #declare hair_rotation = z*75*1.5;
> #declare hair_sky = y;
> #declare hairs_per_patch = 20;
> #declare hair_patch_size = 12;
> #declare hair_rotate_to_surface = true;
> #declare hair_objects_per_unit = .08;
> #declare hair_radius=150;
> #declare hair_thickness_curvature=1;
> #declare hair_texture=texture { pigment { rgb .1 } finish { specular .3 roughness .2
} }
> triangle_patch_hairs_object ()
> 
> union
> { object { read_mesh("cat.pcm") pigment { rgb .1 } }
>   sphere { 0,5 scale <1,1,.7> translate <-35,48,55> }
>   sphere { 0,5 scale <1,1,.7> translate <-35,29,58> }
>   pigment { rgb 0 } finish { specular .8 roughness .03 }
>   rotate <-90,120,0>
> }
> 
> blob
> { threshold .1
>   sphere { <-50,0,-50>,100,.5 }
>   sphere { <50,0,-50>,100,.5 }
>   sphere { <50,0,50>,100,.5 }
>   sphere { <-50,0,50>,100,.5 }
>   pigment { rgb x }
>   normal { bumps .1 scale 30 }
>   finish { specular .1 roughness .1 crand .04 }
>   scale <1,.5,1>
>   translate -y*130
> }
> 
> plane { y,-150 pigment { DMFWood1 scale 20 rotate y*-90 } }
> plane { x,-120*2 pigment { DMFWood4 scale 20 rotate x*90 } }
> box { <-120*2,-150,-10000><-120*2,-110,10000> pigment { DMFWood1 scale 20 } }
> 
> -------------------------------------
> 
>   Statistics of the image:
> 
> Preset INI file is 'E:\PROGRAM FILES\POV-RAY FOR WINDOWS
V3.1\RENDERER\QUICKRES.INI', section is '[640x480, No AA]'.
> Preset source file is 'C:\My Documents\cat.pov'.
> Rendering using command line '.1'.
> Persistence of Vision(tm) Ray Tracer Version 3.1e.msvc
>   This is an official version prepared by the POV-Ray Team(tm). See the
>     documentation on how to contact the authors or post a message on
>     CompuServe's GO POVRAY Forum.  Also visit http://www.povray.org/.
> Copyright 1999 POV-Ray Team(tm)
> This Windows version by Christopher J. Cason
> Parsing Options
>   Input file: C:\My Documents\cat.pov (compatible to version 3.1)
>   Remove bounds........On  Split unions........Off
>   Library paths: e:\Program Files\POV-Ray for Windows v3.1\INCLUDE
> Output Options
>   Image resolution 640 by 480 (rows 1 to 480, columns 1 to 640).
>   Output file: cat.tga, 24 bpp RLE Targa, 50 KByte buffer
>   Graphic display......On  (type: 0, palette: 3, gamma:  2.2)
>   Mosaic preview......Off
>   Continued trace.....Off  Allow interruption..Off  Pause when done.....Off
>   Verbose messages.....On
> Tracing Options
>   Quality:  9
>   Bounding boxes.......On  Bounding threshold: 3
>   Light Buffer.........On  Vista Buffer.........On  Draw Vista Buffer...Off
>   Antialiasing.........On  (Method 1, Threshold 0.100, Depth 3, Jitter 1.00)
>   Radiosity...........Off
> Animation Options
>   Clock value....   0.000  (Animation off)
> Redirecting Options
>   All Streams to console..........On
>   Debug Stream to console.........On
>   Fatal Stream to console.........On
>   Render Stream to console........On
>   Statistics Stream to console....On
>   Warning Stream to console.......On
> 
> Scene contains 6080 frame level objects; 2 infinite.
> 
> C:\My Documents\cat.pov Statistics, Resolution 640 x 480
> ----------------------------------------------------------------------------
> Pixels:          307840   Samples:         2010152   Smpls/Pxl: 6.53
> Rays:           2010152   Saved:                 0   Max Level: 1/5
> ----------------------------------------------------------------------------
> Ray->Shape Intersection          Tests       Succeeded  Percentage
> ----------------------------------------------------------------------------
> Blob                           2279287          882165     38.70
> Blob Component                 2716095         2589872     95.35
> Blob Bound                     9117148         2716095     29.79
> Box                             198671          198671    100.00
> Mesh                          76533812         2716311      3.55
> Plane                         12048152         4959129     41.16
> Sphere                           38587            6159     15.96
> Triangle                       2560061          601681     23.50
> Bounding Box                 442314541       187397797     42.37
> Light Buffer                 306921504       162497346     52.94
> Vista Buffer                 179620976       136332090     75.90
> ----------------------------------------------------------------------------
> Roots tested:              1292661   eliminated:               50915
> Calls to Noise:                  0   Calls to DNoise:        4564707
> ----------------------------------------------------------------------------
> Shadow Ray Tests:          9429161   Succeeded:              1935921
> ----------------------------------------------------------------------------
> Smallest Alloc:                 25 bytes   Largest:            51224
> Peak memory used:          6172936 bytes
> ----------------------------------------------------------------------------
> Time For Parse:    0 hours  0 minutes  14.0 seconds (14 seconds)
> Time For Trace:    0 hours 13 minutes   0.0 seconds (780 seconds)
>     Total Time:    0 hours 13 minutes  14.0 seconds (794 seconds)
> 
> Returned from renderer
> POV-Ray finished
> 
>   My computer is a PentiumII 350MHz with 64M of memory.
> 
> --
> main(i,_){for(_?--i,main(i,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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