POV-Ray : Newsgroups : povray.binaries.images : Johnny's Solitude (questions?) : Re: Johnny's Solitude (questions?) Server Time
4 Oct 2024 07:13:50 EDT (-0400)
  Re: Johnny's Solitude (questions?)  
From: Bob Hughes
Date: 10 Apr 1999 19:42:14
Message: <370FD3A1.AC985D91@aol.com>
Well guess you may as well forget about trying to randomize those books
in the bookcases.
That chandelier is upside-down isn't it? Or at least looks it to me.
I like the desk texture. Not so sure what "realism" you were after,
could it be needing fade_distance in lights and objects? Maybe area
lights too. Forget I said that... 55 hours to render eh? I don't see
why, your pentium 166 (same ram amount I have too) should have been
faster than that.
There appears to be one burnt out bulb in that chandelier. Could be a
sign that somethings wrong in there.


Johnny Smith wrote:
> 
>         This image took over 55 hours on a 166 pentium (with 64 meg mem)
> using pov for windows 3.1E and a render priority of "highest".  Nothing
> else running concurrently.  (no background processes of ANY KIND)
> Radiosity settings were at the highest quality.  (according to the
> radios.inc  include file)
> 
>     Trying to create this image was a nightmare from the start.  Quite a
> few of the objects in the scene were from 3rd party sources,  and I had
> a hell of a time scaling/translating them as a result.
> I was trying for MEGA realism but as you can see below,  I failed
> miserably.  I just could NOT make the damn thing look REAL!  There were
> supposed to be an actual set of open doors in the back wall leading to
> the outside.  But I got so digusted
> with this picture I simply gave up by the time I got around to trying to
> create them.
> With the exception of the pillars and the desk,  (and the obvious glass
> objects)  everything you see here is a product of image maps used for
> textures.  Without them,  it wouldn't have even looked as real as it
> does.
> Anyways,  enough rambling,  Please let me know what you think of this.
> What you would change,  etc.  Maybe I'll work on this some more down the
> road sometime.
> 
> ----------------------------------------------------------------------------
> 
> Pixels:          312640   Samples:          781952   Smpls/Pxl: 2.50
> Rays:          22231340   Saved:              6623   Max Level: 8/8
> ----------------------------------------------------------------------------
> 
> Ray->Shape Intersection          Tests       Succeeded  Percentage
> ----------------------------------------------------------------------------
> 
> Box                          314511423       104826168     33.33
> Cone/Cylinder                165374433        28754828     17.39
> CSG Intersection            4139925844        24599418      0.59
> CSG Merge                     49710803        24477307     49.24
> CSG Union                     29965953        10157572     33.90
> Height Field                  83102206        50684302     60.99
> Height Field Box              83102206        83102205    100.00
> Height Field Triangle        256728217        50932168     19.84
> Height Field Block           246779047       125384425     50.81
> Height Field Cell           1904852430       155420269      8.16
> Plane                      32591814895     18825854942     57.76
> Prism                          2750596          927879     33.73
> Prism Bound                   12710107         8865686     69.75
> Quartic/Poly                 589877000         6365363      1.08
> Sphere                         5482155         2778557     50.68
> Torus                         20817165         6627363     31.84
> Torus Bound                   20817165         7377714     35.44
> True Type Font                 1784419          520124     29.15
> Bounding Box                5279555424      2637925898     49.96
> Light Buffer                  38495272        17899582     46.50
> Vista Buffer                  93000566        82257263     88.45
> ----------------------------------------------------------------------------
> 
> Roots tested:            599306367   eliminated:             3828796
> Calls to Noise:            2342534   Calls to DNoise:       56984996
> ----------------------------------------------------------------------------
> 
> Shadow Ray Tests:        102898401   Succeeded:             39544033
> Reflected Rays:             167004   Total Internal:           25976
> 
>   ------------------------------------------------------------------------
>  [Image]

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