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Well guess you may as well forget about trying to randomize those books
in the bookcases.
That chandelier is upside-down isn't it? Or at least looks it to me.
I like the desk texture. Not so sure what "realism" you were after,
could it be needing fade_distance in lights and objects? Maybe area
lights too. Forget I said that... 55 hours to render eh? I don't see
why, your pentium 166 (same ram amount I have too) should have been
faster than that.
There appears to be one burnt out bulb in that chandelier. Could be a
sign that somethings wrong in there.
Johnny Smith wrote:
>
> This image took over 55 hours on a 166 pentium (with 64 meg mem)
> using pov for windows 3.1E and a render priority of "highest". Nothing
> else running concurrently. (no background processes of ANY KIND)
> Radiosity settings were at the highest quality. (according to the
> radios.inc include file)
>
> Trying to create this image was a nightmare from the start. Quite a
> few of the objects in the scene were from 3rd party sources, and I had
> a hell of a time scaling/translating them as a result.
> I was trying for MEGA realism but as you can see below, I failed
> miserably. I just could NOT make the damn thing look REAL! There were
> supposed to be an actual set of open doors in the back wall leading to
> the outside. But I got so digusted
> with this picture I simply gave up by the time I got around to trying to
> create them.
> With the exception of the pillars and the desk, (and the obvious glass
> objects) everything you see here is a product of image maps used for
> textures. Without them, it wouldn't have even looked as real as it
> does.
> Anyways, enough rambling, Please let me know what you think of this.
> What you would change, etc. Maybe I'll work on this some more down the
> road sometime.
>
> ----------------------------------------------------------------------------
>
> Pixels: 312640 Samples: 781952 Smpls/Pxl: 2.50
> Rays: 22231340 Saved: 6623 Max Level: 8/8
> ----------------------------------------------------------------------------
>
> Ray->Shape Intersection Tests Succeeded Percentage
> ----------------------------------------------------------------------------
>
> Box 314511423 104826168 33.33
> Cone/Cylinder 165374433 28754828 17.39
> CSG Intersection 4139925844 24599418 0.59
> CSG Merge 49710803 24477307 49.24
> CSG Union 29965953 10157572 33.90
> Height Field 83102206 50684302 60.99
> Height Field Box 83102206 83102205 100.00
> Height Field Triangle 256728217 50932168 19.84
> Height Field Block 246779047 125384425 50.81
> Height Field Cell 1904852430 155420269 8.16
> Plane 32591814895 18825854942 57.76
> Prism 2750596 927879 33.73
> Prism Bound 12710107 8865686 69.75
> Quartic/Poly 589877000 6365363 1.08
> Sphere 5482155 2778557 50.68
> Torus 20817165 6627363 31.84
> Torus Bound 20817165 7377714 35.44
> True Type Font 1784419 520124 29.15
> Bounding Box 5279555424 2637925898 49.96
> Light Buffer 38495272 17899582 46.50
> Vista Buffer 93000566 82257263 88.45
> ----------------------------------------------------------------------------
>
> Roots tested: 599306367 eliminated: 3828796
> Calls to Noise: 2342534 Calls to DNoise: 56984996
> ----------------------------------------------------------------------------
>
> Shadow Ray Tests: 102898401 Succeeded: 39544033
> Reflected Rays: 167004 Total Internal: 25976
>
> ------------------------------------------------------------------------
> [Image]
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
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