POV-Ray : Newsgroups : povray.binaries.images : Realism Test : Re: Realism Test Server Time
4 Oct 2024 07:14:37 EDT (-0400)
  Re: Realism Test  
From: Ken
Date: 10 Apr 1999 13:28:44
Message: <370F7AD3.41DDD239@pacbell.net>
Charles Krause wrote:
> 
> >For real realism, I suggest cylinders with bevelled/rounded edges. Some
> >scratches (ever so faint) would help too (that goes for all surfaces,
> >actually - especially the wood could use some roughening).
> 
> Good idea. How do you model this however? Rounding/bevelling I can see, but
> the scratches? Altering the texture somehow? I can see making the surface
> normal vary according to some pattern ( large scale agate? ), but that's not
> scatches.

A single scratch can be applied by using an image that is all white with
one or more black lines on it. Use this as a bump map in a normal statement.

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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