|
|
bankspad wrote:
> oh, now that turned out real nice. ;-]
Thanks!
> You mentioned in a previous post that you resolved your lighting issues; mind
> sharing what you did?
Sure thing. It turned out to be a really silly problem, almost embarrassing, I
just had to turn the light's rgb value way down, all the way to 0.3. I just
didn't expect to have to turn it down so much. When I did however it fixed the
glarey affect the light in the other image had. However with the lower light
level I had to create a copy of the light and place it at the opposite end of the
counter.
>
> KB-
>
> Thomas Lake wrote:
>
> > This is a semi final image. I plan on adding a few more objects and
> > tweaking the lighting/textureing but for all intense purposes this is
> > close to the final.
> >
> > ------------------------------------------------------------------------
> > [Image]
Post a reply to this message
|
|