POV-Ray : Newsgroups : povray.binaries.images : Speckled Shadows? : Re: Speckled Shadows? Server Time
4 Oct 2024 07:11:12 EDT (-0400)
  Re: Speckled Shadows?  
From: Thomas Lake
Date: 9 Apr 1999 21:36:27
Message: <370E9E3C.E3EAFA83@home.com>
Oh and a note though changing these setting will increase render time, depending
on how high you set them and the kind of scene you have. Play around with the
values to get the optimum tradeoff.

Thomas Lake wrote:

> Ingo's suggestion is the best and should eliminate much of this but you should
> also try changing the adaptive setting up to around 5.
>
> Charles Krause wrote:
>
> > More tinkering around with the light/radiosity/focal blur.
> >
> > A very simple image, with the following light.
> >
> > light_source {
> >     <-0.5, 4.5, -0.5>
> >     color 0.1
> >     area_light <1, 0, 0>, <0, 0, 1>, 2, 2
> >     adaptive 1
> >     jitter
> >     fade_distance 12.0
> >     fade_power 3.0
> >     looks_like { sphere { <0.5,0,0.5>,0.5 } texture { pigment { color rgb
> > 1.0 } finish { ambient 1.0 reflection 0.6 } } }
> >   }
> >
> > Note the speckled zones around the shadows? What causes this and how can it
> > be eliminated? It shows up on the TGA as well as this JPG.
> >
> >  [Image]


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.