POV-Ray : Newsgroups : povray.binaries.images : Landscape Macro - Demo (250k+, JPEG, 1024) : Re: Landscape Macro - Demo (250k+, JPEG, 1024) Server Time
4 Oct 2024 07:12:54 EDT (-0400)
  Re: Landscape Macro - Demo (250k+, JPEG, 1024)  
From: Spider
Date: 9 Apr 1999 16:34:49
Message: <370DE1C7.E806D656@bahnhof.se>
Bob Hughes wrote:
> 
> Is that a one-eared horse (knight chess piece) I see? Yes indeed, it
> does appear to be. I think that thing only renders right in POV 2.0 or
> some such. Maybe it's POV-Ray 1.0...
Heheheh, Yup, it's the one-ear allright :-)


> That's a pretty think misty air there, makes more trouble for my eyes
> than I have already :) If it dropped off faster upwards I think it would
> have looked better, imho.
Well, It should be easy, But then... Hmm, it'd force me to open the file and
edit it... too much trouble ;-)
Nah, I'll see to it.

> I like seeing that "landscape" of yours down inside and up close like
> that, even if the squares have been enlarged. 
Well, they are large, I know. but then, there are two reasons.
	1) 	Object placing. (If it becomes smaller I'd have to remove the
		objects, they'd look awkward from this POV)
	2)	ParsingTime. It'd be easy to increase the amount of squares and 
		thus have smaller ones. but i'd parse slower.
and, in this image, you only see a very small part of the whole landscape.
> Bet you are working the supersampling overtime.
hehe, it took some AA at least :-)

> Spider wrote:
> >
> > Well well well..
> > I've been plotting a bit on this image. I
> > It has two trees from a well known macro :-) nothing fancy there.
> > The chess-pices are from the examples.
> > The water is a box, scaled in the same size as the world.
> >
> > The world is a 50x50 grid(limitation in the file creator in windows.. dunno why,
> > stack overflow bug.) since I wanted the use of a premade inc file.
> >
> > The parse time wasn't too bad because of theis (8 sec, I think).
> >
> > I'd really have liked to add some more pices here, but I got too bored with it..
> >
> > Everything is scaled down to fit the 1,1,1 size, then scaled up to fit the
> > world. This makes the pices easy to place, but adds a few seconds in parsing.
> >
> > Here are the macro calls :
> > noise(0.0005)
> > //Center hole
> > change_lin(<1/2, 0, 1/2>, -0.50)
> >
> > //A hole at the top right corner.
> > change_lin(<1/1, 0, 1/1>, -0.25)
> >
> > //A hole close to center and towards the viewer
> > change_log(<2/5, 0, 1/5>, -0.25 )
> >
> > //three tops, with two holes between them.
> > change_log(<08/32, 0, 23/32>, 0.50)
> > change_lin(<11/32, 0, 26/32>, -0.5)
> > change_log(<14/32, 0, 28/32>, 0.40)
> > change_log(<04/32, 0, 19/32>, 0.40)
> > change_lin(<07/32, 0, 22/32>, -0.5)
> >
> > //fit to specifications.
> > finalize()
> >
> > And then a camera placement and so on..
> > To place the items, I picked a square
> > (every squares center is accessable with point(<1/squareX,0,1/squareY>) )
> > Then used the #debug v2str( <1/sqX, point(<1/sqX,0,1/sqY>),1/sqY> )
> > to get the position..
> >
> > This made it fairly easy to insert in the file..
> > I felt it was too tedious to wait for the parse all the time, but If you have
> > the patience, or a faster computer than my p200, you can skip the extra include
> > step.
> >
> > Comments, ideas?
> >
> > --
> > //Spider
> >         [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
> > What I can do and what I could do, I just don't know anymore
> >                 "Marian"
> >         By: "Sisters Of Mercy"
> >
> >   ------------------------------------------------------------------------
> >  [Image]
> 
> --
>  omniVERSE: beyond the universe
>   http://members.aol.com/inversez/homepage.htm
>  mailto:inv### [at] aolcom?Subject=PoV-News

-- 
//Spider
        [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
                "Marian"
        By: "Sisters Of Mercy"


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