POV-Ray : Newsgroups : moray.win : Randomization! Please! : Re: Randomization! Please! Server Time
29 Jul 2024 06:13:09 EDT (-0400)
  Re: Randomization! Please!  
From: Alex Magidow
Date: 8 Apr 1999 21:58:29
Message: <370D505E.B0494580@mninter.net>
However, it is still easier to vizualize, and to model specific elements of a
scene within Moray...thus, randomization of translation, scaling, and rotation of
copied objects would be a bit more helpful in Moray. I'm sure that its very
helpful in POV-Ray, but due to the lack of conversion utilities for POV-Ray 3.1,
it would be much easier to do random objects before the export to POV-Ray.

Did that make any sense? Sorry, working off of about 5 hours of sleep.

Ken wrote:

> Which is exactly what #while can do for you in a very small amount
>  of code.
>
> Alex Magidow wrote:
> >
> > I think what he is asking for(and I have already asked for), is a way to
> > introduce a random element to the scaling, translation and rotation of
> > duplicated objects.
> >
> > Nieminen Mika wrote:
> >
> > > Simon de Vet <sde### [at] istarca> wrote:
> > > : As is, this can be done manually, which is fine for 10 icicles. But if I
> > > : wanted to make 100 icicles, then things become ackward.
> > >
> > >   Why? You can put 100000 objects exactly as easyly as 10 objects.
> > >   See the help about #while.
> > >
> > > --
> > > main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> > > ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
> >
> > --
> > Only I can prevent narcissism!
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net



--
Only I can prevent narcissism!


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