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Well well well..
I've been plotting a bit on this image. I
It has two trees from a well known macro :-) nothing fancy there.
The chess-pices are from the examples.
The water is a box, scaled in the same size as the world.
The world is a 50x50 grid(limitation in the file creator in windows.. dunno why,
stack overflow bug.) since I wanted the use of a premade inc file.
The parse time wasn't too bad because of theis (8 sec, I think).
I'd really have liked to add some more pices here, but I got too bored with it..
Everything is scaled down to fit the 1,1,1 size, then scaled up to fit the
world. This makes the pices easy to place, but adds a few seconds in parsing.
Here are the macro calls :
noise(0.0005)
//Center hole
change_lin(<1/2, 0, 1/2>, -0.50)
//A hole at the top right corner.
change_lin(<1/1, 0, 1/1>, -0.25)
//A hole close to center and towards the viewer
change_log(<2/5, 0, 1/5>, -0.25 )
//three tops, with two holes between them.
change_log(<08/32, 0, 23/32>, 0.50)
change_lin(<11/32, 0, 26/32>, -0.5)
change_log(<14/32, 0, 28/32>, 0.40)
change_log(<04/32, 0, 19/32>, 0.40)
change_lin(<07/32, 0, 22/32>, -0.5)
//fit to specifications.
finalize()
And then a camera placement and so on..
To place the items, I picked a square
(every squares center is accessable with point(<1/squareX,0,1/squareY>) )
Then used the #debug v2str( <1/sqX, point(<1/sqX,0,1/sqY>),1/sqY> )
to get the position..
This made it fairly easy to insert in the file..
I felt it was too tedious to wait for the parse all the time, but If you have
the patience, or a faster computer than my p200, you can skip the extra include
step.
Comments, ideas?
--
//Spider
[ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
"Marian"
By: "Sisters Of Mercy"
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Download 'macroland-demo1.jpg' (252 KB)
Preview of image 'macroland-demo1.jpg'
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