POV-Ray : Newsgroups : povray.binaries.images : Wood & Heightfield : Wood & Heightfield Server Time
4 Oct 2024 09:16:20 EDT (-0400)
  Wood & Heightfield  
From: Thomas Lake
Date: 8 Apr 1999 03:14:30
Message: <370C4A62.DE542FBF@home.com>
I remember a couple of people's posts to my images mentioning that a
better way to make a flat wood surface is to use a height_field with
matching wood texture. How exactly do you go about doing this? Would you
place the height_field just above the surface of the wooden object?
Would you use a wood texture created by pov as the bit map for the
height_field?


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