> Actually I tried to add some disturbance to the water in the form of a wripple
> bump normal. However when I scaled it down it didn't look like raindrops
> hitting the puddle but more like messy noise. So I left the normal scaled up,
> that's why it looks like the wriples in the puddle come from someone steeping
> in it and not from rain drops.
>
> >
> >
> > Steve
Try controlling the pattern with combinations of number of waves in the
global settings statement and using the frequency modifier in the normal
statement.
--
Ken Tyler
mailto://tylereng@pacbell.net
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