POV-Ray : Newsgroups : povray.binaries.images : A bright, sunny, nice hallway. ~160kb : Re: A bright, sunny, nice hallway. ~160kb Server Time
4 Oct 2024 15:12:40 EDT (-0400)
  Re: A bright, sunny, nice hallway. ~160kb  
From: Steve
Date: 7 Apr 1999 15:17:43
Message: <370B6E78.76264AF3@ndirect.co.uk>
The more I look at this and think about it I'd decide to make it a
contemporary image (the future isn't all it's cracked up to be, or
hasn't been so far).  Something like an old dusty looking clock on the
far wall with Roman numerals on it, don't know if the blue cones on the
walls are meant to be lights or not, but I'd put some small hanging
plants in them.  Yes definitely another door or two.  A broom in the
corner.  Don't think I've ever seen a floor reflected in a sky light
like this before, but ther's a first time for everything.  

Really nice plant by the way,  it should be a bit closer to the camera
so that we can see it a bit better.  

The door seems to be a bit lost here, can't really see any features in
it, I'm sure you didn't just create a plane door.

Great image.

Cheers
Steve

Kyle wrote:
> 
> As the title indicates, here it is.  This is a scene I'm working on for
> a computer game.  It's not finished yet, obviously.  It's actually a
> hallway in a hospital in the future.  Like the plant?  I'm not sure what
> to do for the wall texture.  By the way, would this image benefit in any
> way from Nathan's photon patch?  Just curious.  DOH!! I just noticed
> this, it looks like that ledge on the right side wasn't quite up against
> the wall, There's a bunch of light streaming in behind it!  man that
> stinks...
> 
> Any suggestions?
> 
>                 Kyle
> 
>   ------------------------------------------------------------------------
>  [Image]


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