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Sounds as impressive as it looks. I like the glow effect despite it
being post-processing. Wonder if that "glow" ability in the recently
mentioned POVAFX custom compile of POV-Ray 2.2 could be applicable to
objects as well as lights. That would make for a great feature.
POVAFX:
http://www.geocities.com/TimesSquare/2143/povafx10.html
Equiprawn wrote:
>
> Hi,
>
> I decided today that I would learn how to use Moray's new Inverse Kinematics
> feature. I have modeled a very rough human that moves pretty realisticly.
> The hardest part wasn't working out how Moray's IK implementation works, but
> deciding which elements of the model should be joints and how they should
> all be allowed to move. The first two pictures are of the exact sam scene
> (just a different camera angle). I used Photoshop to make the white glow
> from the brightly lit objects, to blur some bad radiosity sampling, and to
> make some small cosmetic changes to the sky colour. The second image is a
> statue of Atlas. Here Photoshop was just used to rescale the image and blur
> some more patchy radiosity. Nothing particularly amazing about either of the
> scenes, but keep in mind the fact that instead of having to place each body
> part seperatly for each person, I just had to drag the lims to where I
> wanted them - so it only took two minutes to pose them.
>
> Equiprawn
>
> [Image]
>
> [Image]
>
> [Image]
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto:inv### [at] aolcom?Subject=PoV-News
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