POV-Ray : Newsgroups : povray.binaries.images : Moray's Inverse Kinematics Testing (3 JPGs) : Re: Moray's Inverse Kinematics Testing (3 JPGs) Server Time
4 Oct 2024 09:16:38 EDT (-0400)
  Re: Moray's Inverse Kinematics Testing (3 JPGs)  
From: Bob Hughes
Date: 6 Apr 1999 22:43:52
Message: <370AB838.FC79DBF1@aol.com>
Sounds as impressive as it looks. I like the glow effect despite it
being post-processing. Wonder if that "glow" ability in the recently
mentioned POVAFX custom compile of POV-Ray 2.2 could be applicable to
objects as well as lights. That would make for a great feature.

POVAFX:

 http://www.geocities.com/TimesSquare/2143/povafx10.html


Equiprawn wrote:
> 
> Hi,
> 
> I decided today that I would learn how to use Moray's new Inverse Kinematics
> feature. I have modeled a very rough human that moves pretty realisticly.
> The hardest part wasn't working out how Moray's IK implementation works, but
> deciding which elements of the model should be joints and how they should
> all be allowed to move. The first two pictures are of the exact sam scene
> (just a different camera angle). I used Photoshop to make the white glow
> from the brightly lit objects, to blur some bad radiosity sampling, and to
> make some small cosmetic changes to the sky colour. The second image is a
> statue of Atlas. Here Photoshop was just used to rescale the image and blur
> some more patchy radiosity. Nothing particularly amazing about either of the
> scenes, but keep in mind the fact that instead of having to place each body
> part seperatly for each person, I just had to drag the lims to where I
> wanted them - so it only took two minutes to pose them.
> 
> Equiprawn
> 
>  [Image]
> 
>  [Image]
> 
>  [Image]

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