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Equiprawn wrote:
> Hi,
>
> I decided today that I would learn how to use Moray's new Inverse Kinematics
> feature. I have modeled a very rough human that moves pretty realisticly.
> The hardest part wasn't working out how Moray's IK implementation works, but
> deciding which elements of the model should be joints and how they should
> all be allowed to move.
Any chance you could post this model in the Moray.binaries group? Would be a
great non textual tutorial, and fin to play with, too :)
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