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Scott McDonald wrote in message <370924B8.A20C8015@metrolink.com>...
><snip>
>I had similar problems, my solution was to delete all the frames (set
>the count to 0) and start over.
I started over several times, although I never set the count to 0 in
between.
Actually I tried it two different ways:
At first, I created the animation backwards: That is, since the bug already
sits in its end position in the original model, I defined the keyframe 60
first, I then moved the bug into the halfway position and defined frame 30,
then I moved into the start position to define frame 1.
Later I figured that maybe this "backwards"-approach was the problem, so I
redid the whole thing properly with defining frames 1, 30 and 60 in that
order - with similar results.
BTW, did I mention that I only used translate, rotate and uniform scale on
the bug between the keyframes? Nothing fancy there either....
Johannes.
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