POV-Ray : Newsgroups : povray.binaries.images : A bright, sunny, nice hallway. ~160kb : Re: A bright, sunny, nice hallway. ~160kb Server Time
4 Oct 2024 15:12:48 EDT (-0400)
  Re: A bright, sunny, nice hallway. ~160kb  
From: Bob Hughes
Date: 5 Apr 1999 12:35:58
Message: <3708D840.41766271@aol.com>
Only one door eh? Must be a specialists hospital :)
I don't think photons would apply well here, unless those indirect
lights were semi-transparent when lit. Wall texture seems fine to me.
Not so sure about the "ledges" though. Wood-grain running perpendicular
to the length? To each his own, heh-heh. Looks like you also need to
match up those ceiling beams to the apex.


Kyle wrote:
> 
> As the title indicates, here it is.  This is a scene I'm working on for
> a computer game.  It's not finished yet, obviously.  It's actually a
> hallway in a hospital in the future.  Like the plant?  I'm not sure what
> to do for the wall texture.  By the way, would this image benefit in any
> way from Nathan's photon patch?  Just curious.  DOH!! I just noticed
> this, it looks like that ledge on the right side wasn't quite up against
> the wall, There's a bunch of light streaming in behind it!  man that
> stinks...
> 
> Any suggestions?
> 
>                 Kyle
> 
>   ------------------------------------------------------------------------
>  [Image]

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/homepage.htm
 mailto:inv### [at] aolcom?Subject=PoV-News


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.