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Hmm...yes, perhaps I will share the wealth. It's a Moray UDO file that
I will post in the moray.binaries newsgroup right now. I can post the
actual POV code if you would like, (though it's 900KB) so I don't know
if it's worth THAT much to you. I'll go post the Moray file now.
Kyle
Josh English wrote:
>
> I, too, like the plant, and I want to know how you did it... are you
> releaseing the code soon or just going ot tease us with a cool image and let
> us figure it out?
>
> Josh English
> eng### [at] spiritonecom
>
> Kyle wrote:
>
> > As the title indicates, here it is. This is a scene I'm working on for
> > a computer game. It's not finished yet, obviously. It's actually a
> > hallway in a hospital in the future. Like the plant? I'm not sure what
> > to do for the wall texture. By the way, would this image benefit in any
> > way from Nathan's photon patch? Just curious. DOH!! I just noticed
> > this, it looks like that ledge on the right side wasn't quite up against
> > the wall, There's a bunch of light streaming in behind it! man that
> > stinks...
> >
> > Any suggestions?
> >
> > Kyle
> >
> > ------------------------------------------------------------------------
> > [Image]
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